← Eway / PortfolioPRODUCT DESIGN / 2026PT
CASE STUDY / MOBILE APP

frame.

Cinema to
feel.

A cinema discovery experience guided by curiosity.

Explore prototype
24 FRAMES / INFINITE FEELINGS
IDENTITY • INTERFACE • EXPERIENCE
PROJECTOriginal Eway concept
DISCIPLINESUX / UI / Art direction
DELIVERABLESJourney, visual system & prototype
PLATFORMMobile app
01 / CONTEXT & INTENT

Less indecision.
More discovery.

How can choosing a film become as engaging as the story itself?

The hypothesis behind this concept is that atmosphere, context, and curation can offer a more personal starting point than a long list of titles. Frame explores this with immersive imagery, layered information, and a list that follows the discovery.

01

Atmosphere before excess

An editorial selection guides the first encounter.

02

Context at the right moment

Details appear as interest becomes a choice.

03

Discoveries that continue

Saving and planning let the experience continue.

02 / EXPERIENCE ARCHITECTURE

A clear path.
Keeping the wonder.

  1. 01

    Discover

    Start with an atmosphere

  2. 02

    Explore

    Meet the story

  3. 03

    Save

    Build a personal list

  4. 04

    Return

    Choose the next moment

Proposed primary concept flow. Each step corresponds to screens and interactions in the prototype below.

03 / INTERFACE IN CONTEXT

Imagery invites.
The interface follows.

01 / MOBILE SCREEN

Discovery through atmosphere

Imagery comes first. Short filters and search support navigation without competing with the film.

02 / MOBILE SCREEN

A story before play

Synopsis, running time, and visual direction support a choice. Saving sits alongside that decision.

03 / MOBILE SCREEN

Continuity, one tap away

A personal list keeps discoveries close. Bottom navigation makes returning predictable.

04 / VISUAL SYSTEM

A language
of light and pause.

TYPOGRAPHYAaAa

Manrope + Playfair Display

Precision in navigation. Expression in headlines. The contrast between these two voices connects product design with cinema.

MIDNIGHT#0D1219
MIST#C4E2DF
PAPER#EDEAE1
AMBER#A9693A

Dark backgrounds give imagery the leading role. Light tones and soft accents distinguish actions, text, and navigation.

Spacing base 8 pxPrimary navigation 3 destinationsStates Default / active / empty
05 / INTERACTIVE PROTOTYPE

Now, the experience
is in your hands.

Discover films, open a story, save favorites, and organize your week. The phone beside this text is interactive.

  1. Choose a mood or search for a title.
  2. Open a film and add it to your list.
  3. Visit the program to shape your week.

Browser-based interface demonstration. Illustrative content; no streaming, reservations, or connected services.

06 / WHAT COMES NEXT

Design also includes
what we have yet to learn.

This study presents a product direction and a working prototype. Interviews, user testing, and outcome measurement were not conducted for this concept project.

Next questions for validation

  • Do moods help people begin choosing?
  • Does film content provide enough context?
  • Are saving and planning clearly differentiated?